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We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.

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Author Topic: Alternating between combat and travelling  (Read 8949 times)

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Offline Leebz

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Re: Alternating between combat and travelling
« Reply #15 on: April 03, 2016, 20:29:06 »
this game was 'supposed' to allow your skill to determine your effectiveness in combat
Without aim assist people will jump out the way easy regardless of your skill.
I think, in short, Vreg is talking about being able to move your aimer up (Such as a first person shooter does with guns.. Looking up aims your gun up) to shoot your jutsu at airborne ninja instead of they jump and you can't aim up at them and just have to wait till they are on the ground again to try again.

From now on, this whole thing should be dropped and just trust in Vreg with such decisions. He knows what he has pictured in his mind and it works. We just have to wait and see for such things.
I admitted that, after Vreg told me of an aim assist mechanism in the plans.
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Offline SirTroll

Re: Alternating between combat and travelling
« Reply #16 on: April 03, 2016, 20:33:00 »
Without aim assist people will jump out the way easy regardless of your skill.
I think, in short, Vreg is talking about being able to move your aimer up (Such as a first person shooter does with guns.. Looking up aims your gun up) to shoot your jutsu at airborne ninja instead of they jump and you can't aim up at them and just have to wait till they are on the ground again to try again.
Does this mean that 360 noscopes will be a thing?

Offline Reminance

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Re: Alternating between combat and travelling
« Reply #17 on: April 03, 2016, 20:33:08 »
this game was 'supposed' to allow your skill to determine your effectiveness in combat
Without aim assist people will jump out the way easy regardless of your skill.
I think, in short, Vreg is talking about being able to move your aimer up (Such as a first person shooter does with guns.. Looking up aims your gun up) to shoot your jutsu at airborne ninja instead of they jump and you can't aim up at them and just have to wait till they are on the ground again to try again.

From now on, this whole thing should be dropped and just trust in Vreg with such decisions. He knows what he has pictured in his mind and it works. We just have to wait and see for such things.
I admitted that, after Vreg told me of an aim assist mechanism in the plans.
With this aim assist, is it like holding the button of a joystick very lightly so it targets your opponent? (I took a joystick just for an example)
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Offline Mars

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Re: Alternating between combat and travelling
« Reply #18 on: April 03, 2016, 21:58:58 »
With this aim assist, is it like holding the button of a joystick very lightly so it targets your opponent? (I took a joystick just for an example)
ARE YOU DUMB?!¬?!? WE WIONT HAVE CONTROLELRS OR JOYSTICKS IN SLO YOU FUCKING DEGENERATE??!?!?? DO YOU THINK EVERYONE CAN AFFORD A CONTROLER??!?? NO SO STOP MAKIGN POINTLESS SUGGESTIONS AND I SUGGEST YOU READ THE Q & A BEFORE ASKING QUESTIONS OR SUGGESTIONS
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Offline Leebz

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Re: Alternating between combat and travelling
« Reply #19 on: April 03, 2016, 22:05:49 »
this game was 'supposed' to allow your skill to determine your effectiveness in combat
Without aim assist people will jump out the way easy regardless of your skill.
I think, in short, Vreg is talking about being able to move your aimer up (Such as a first person shooter does with guns.. Looking up aims your gun up) to shoot your jutsu at airborne ninja instead of they jump and you can't aim up at them and just have to wait till they are on the ground again to try again.

From now on, this whole thing should be dropped and just trust in Vreg with such decisions. He knows what he has pictured in his mind and it works. We just have to wait and see for such things.
I admitted that, after Vreg told me of an aim assist mechanism in the plans.
With this aim assist, is it like holding the button of a joystick very lightly so it targets your opponent? (I took a joystick just for an example)
Probably by mouse.
Just like looking around
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Offline NinjaMirage

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Re: Alternating between combat and travelling
« Reply #20 on: April 03, 2016, 22:06:32 »
Wow mars that was harsh... Remi wasn't suggesting using a joystick just the effect of a tab target that tracks the camera on the target then a mouse click in the spot on the screen you want the jutsu to go. you will still need to lead a target with projectiles and aim aoe's at locations, as well as make sure you're in range and aim taijutsu.

Offline Reminance

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Re: Alternating between combat and travelling
« Reply #21 on: April 03, 2016, 22:15:32 »
With this aim assist, is it like holding the button of a joystick very lightly so it targets your opponent? (I took a joystick just for an example)
ARE YOU DUMB?!¬?!? WE WIONT HAVE CONTROLELRS OR JOYSTICKS IN SLO YOU FUCKING DEGENERATE??!?!?? DO YOU THINK EVERYONE CAN AFFORD A CONTROLER??!?? NO SO STOP MAKIGN POINTLESS SUGGESTIONS AND I SUGGEST YOU READ THE Q & A BEFORE ASKING QUESTIONS OR SUGGESTIONS
UWOTM8TE?
I'LL SMACK YOUR TEETH OUT LITTLE INBRED FUCK!
CMON BRING IT ON 1V1 ME RIGHT NOW!!
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Re: Alternating between combat and travelling
« Reply #22 on: April 03, 2016, 22:30:15 »
FIGHT ME ON ROBLOX NARUTO EXPERIENCE SERVER 9 YOU PATHETIC EXCUSE FOR A HUMAN
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Offline SirTroll

Re: Alternating between combat and travelling
« Reply #23 on: April 03, 2016, 22:43:22 »
FIGHT ME ON ROBLOX NARUTO EXPERIENCE SERVER 9 YOU PATHETIC EXCUSE FOR A HUMAN
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