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Poll

do you agree with this kind of system for trainable stats

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Voting closed: January 31, 2016, 05:29:44

Author Topic: chakra control system (STATS)  (Read 21244 times)

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Online NinjaMirage

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Re: chakra control system (STATS)
« Reply #90 on: July 20, 2016, 20:48:11 »
So I have bin thinking about the charicter stats and crafting and skills a lot lately... And reading over other pen and paper RPG games and other MMORPG's I want to bring up some suggestions for charicter creations and beginning skills.

So after you create your  characters physical appearance you should  immediately  be taken to the Academy-

The Acadmey should serve as a introduction to the game as well as a way for you to deside what direction you want to start out training in.

Here are some ideas of things that should be  taught at the Academy.

Core classes:
Chakra
Stamina

Core classes will be a explanation of the system implemented namely chakra and stamina(what ever that system may be)
Both of these classes are required for graduation.

Secondary classes(skills)
Starts with an explanation of:
Ninjutsu
Genjutsu
Taijutsu
Bukijutsu
Fuinjutsu
Medical ninjutsu
Ninja arts
Beast mastery
Once an understanding of these is complete you can then train in skills needed to pass the tests of the above classes. Call these electives!!!
Chakra control
Concentration
Sparing
Targeting
Calligraphy
Crafting
Botany-(if we are going to have to make inks and potions and medical supplements like food pills- any skill like gathering should be built in to the class that needs it. So knowledge in that skill implies the abuility to gathe what that  knowlage allowes)
Biology
Physical education
(Speed and endurance training)
6th sence-( I suggest that in the SLO world this comely held beliefs be a actual skill that can be trained for sencery class ninja)
Navigation
Stealth
Diplomacy
Zoology
Cooking
Fencing/kendo
Fish
Teach

So I think the number of electives you can take should be determined by the intelagence of your character you just created
Not sure yet exactly how but this is a commen Machanic for RPG's in general.

The electives you take will determan what secondary class tests you can take to learn skill trees
Such as
Ninjutsuyou must learn a ninjutsu and perform it

genjutsu
same as ninjutsu

Taijutsu
win a sparing Match against an NPC instructor

Bukijutsu same as Taijutsu
 
These should be support skill trees

Fuinjutsu- acadamy teaches chakra sealing and release- advance Fuinjutsu corps sealing and summons if available.

Medical- acadamy teaches chakra heal like the mystic Palm Jutsu and  collaborative aoe healing techniques and well as medical ninjutsu like chakra scalpel and antidotes. Sencery- by chakra( this means barrier Jutsu- like Jiraiya vs pain) is part of the advanced cariculom at medical academy

Beast master- teaches taming beasts,colaberation ninjutsu or Taijutsu, vetranarian skills and beast training skills. Sensery- by smell is part of the advanced academy cariculom

Ninja Art- ninja crafting acadamy, making puppets,poisons,explosevs and barrier tags.
Other posable aplications is cooking and food pills or ink summons.

The support class skill trees should each have an advanced acadamy of there own to teach them more powerful techniques and skills

But all this is only nessessary if we are going to think of knowledge as a part of spirte energy that we can use to make chakra...these skills are place holders for points that add up with Experiance to make chakra... The place holders value determine what you are capable of succeeding at in a action requiring that skill.

If Sprite energy and physics energy will not be making up your chakra pool... Then I'm lost to why we need this kind of skill set up at all.. In less your chakra is equal to the skills and Experiance basicly leaving the chakra contol skill useless-except maybe reducing how much chakra is needed for a given action??? I don't know.







« Last Edit: July 25, 2016, 21:08:39 by cmsurfer »



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Re: chakra control system (STATS)
« Reply #91 on: July 25, 2016, 19:30:01 »
Electives above should fit in to class test as so:
(If more electives are added they will fall in place or a general skills will be added)

Ninjutsu
 Ninjutsu- explanation
 Chakra control
 Concentration
 Targeting
Genjutsu
 Genjutsu- explanation
 Chakra control
 Concentration
 Biology
Taijutsu
 Taijutsu-explication
 Physical education
 Sparing
 Stealth
Bukijutsu
 physical education
 Sparing
 Fencing/kendo
 Stealth
Fuinjutsu
 Fuinjutsu explanation
 Chakra control
 Calligraphy
 Stealth
 Targeting
Medical ninjutsu
 Medical ninjutsu explanation
 Chakra control
 Botany
 Biology
 Stealth
Ninja art
 Ninja art explanation
 Stealth
 Botany
 Colligraphy
 Crafting
Beast mastery
 Beast mastery explanation.
 Physical education
 Zoology
 Biology
 Sparing

General skills include
 Fishing
 Cooking
 Crafting
 Navigation
 6th sence
 Diplomacy (needed for missions involving NPC's of other villages)
 Teaching(requires chunin rank or higher- can only learn 1 rank at the acadamy)


So I suggest you take 3 classes with these electives as primary and have 2 elective periods
So when you graduate the acadamy you have 3 skill trees to train in.

However you may notice that if you take classes that complement each other like ninjutsu genjutsu and medical ninjutsu you will get
3 In chakra control
2 in  concentration
2 in biology
1 in stealth
1 in targeting
1 in botany

Or you can diversify like ninjutsu, Taijutsu, ninja art
Giving you nearly 1 in every skill except specialty skills in
Bukijutsu- fencing/kendo
beast mastery- zoology
Witch could be your electives...

To learn the remains trees you would need to find special trainers around the world of SLO before your train fully train any of the trees you graduate with. If you have all 8 trees you can not unlock advanced Jutsu's as mentioned in other threads such as:

Ninjutsu- senjutsu
Taijutsu- lotus or some such
Genjutsu-  Tsukuyomi like( target can't stop)
Bukijutsu- puppets (schematics for these )
Fuinjutsu-kote
Medical ninjutsu-some vesion of creation rebirth
Ninja art- some kind of fast acting poison
Beast master- colaberation Jutsu-Keba or Jiraiya
 
 


If this is the start of your charicter skills then
Trees can be filled with charicter abuilitys for instence...
For your first change in chakra nature you need 3 points in chakra control

For your second you

Need 5 points in chakra control
And 1 point concentration.

Simultaneously with my system those same
Skill points in chakra control will alow you to regenerat chakra 5 times using the spirte energy and physical energy available to you
As well as give you 3 spirte energy to use in making chakra.

And at your second nature
Regenerate chakra 9 times and 1/4 more chakra every time you regenerat the energy.

By the time you graduate the acadamy, if you took the right classes,  you could be ready for the chunin exams right out the door...or if your  goal is to master everything you will need to train abit in basic skills before your ready.


 
 
 
« Last Edit: July 25, 2016, 21:47:29 by Nova »



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Re: chakra control system (STATS)
« Reply #92 on: November 26, 2016, 21:35:49 »
A BIG UPDATE TO THIS SYSTEM!!!

A new understanding of stamina!!!

This was taken from the naruto wiki on chakra.

Chakra is created when two other forms of energy, known collectively as one's "stamina", are moulded together. Physical energy (身体エネルギー, shintai enerugī) is collected from each and every one of the body's cells and can be increased through training, stimulants, and exercise. Spiritual energy (精神エネルギー, seishin enerugī, English TV: Mental Energy) is derived from the mind's consciousness and can be increased through studying, meditation, and experience.

As you can see the chakra we have worked out but the physical and spiritual energys collectively make up a person stamina. Not just physical energys like I had originally thought!!!

The equation I used for chakra is perfect!!! It has every chakra control skill built in to it.

However this opens up the ability to have a stamina Stat that is made up of physical and spiritual energys.

Stats
Strength-PE
Dexterity -PE
Constitution PE
Intelligence SE
Imagination SE
Skills           SE
Stamina = sum of above
Chakra=Cc x((Total PE xPEU)+(total SE x SEU))

With this new understanding a whole new stamina system will need to be worked out!!!

Let me know it you agree with this so far!!

« Last Edit: November 26, 2016, 21:50:10 by NinjaMirage »



Offline StriderOtaku

Re: chakra control system (STATS)
« Reply #93 on: November 26, 2016, 22:47:11 »
A BIG UPDATE TO THIS SYSTEM!!!

A new understanding of stamina!!!

This was taken from the naruto wiki on chakra.

Chakra is created when two other forms of energy, known collectively as one's "stamina", are moulded together. Physical energy (身体エネルギー, shintai enerugī) is collected from each and every one of the body's cells and can be increased through training, stimulants, and exercise. Spiritual energy (精神エネルギー, seishin enerugī, English TV: Mental Energy) is derived from the mind's consciousness and can be increased through studying, meditation, and experience.

As you can see the chakra we have worked out but the physical and spiritual energys collectively make up a person stamina. Not just physical energys like I had originally thought!!!

The equation I used for chakra is perfect!!! It has every chakra control skill built in to it.

However this opens up the ability to have a stamina Stat that is made up of physical and spiritual energys.

Stats
Strength-PE
Dexterity -PE
Constitution PE
Intelligence SE
Imagination SE
Skills           SE
Stamina = sum of above
Chakra=Cc x((Total PE xPEU)+(total SE x SEU))

With this new understanding a whole new stamina system will need to be worked out!!!

Let me know it you agree with this so far!!


this seems nice. I wonder how well it can be implemented with stuff like taijutsu by Vreg and his team
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Re: chakra control system (STATS)
« Reply #94 on: November 27, 2016, 14:28:20 »
Yeah it all depends vreg vision of stats and skills.

But if vreg Gives players the max amount of chakra and stamina so they can do all the jutsu he makes befor alpha

Then in the alpha adjusts the amounts so the max level game play is balanced.
Then he can devide up stats to work with the max level skills needed. Then segment the skills 5-10 levels or more maybe

This is going to be the easiest way to develop skills I think!!
« Last Edit: November 27, 2016, 15:54:27 by NinjaMirage »



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Re: chakra control system (STATS)
« Reply #95 on: November 28, 2016, 15:07:27 »
This new understanding of stamina makes it clear that more is needed then simply just physical and spiritual energys in order to perform jutsu. This is SO important because genjutsu's effectiveness is dependent on chakra control. With out this skill there is no measuring bar against witch to check if a character can brake a genjutsu.

Simply saying that a jutsu requires 200 chakra witch is 100 SE and 100 PE Is not good enough.
Because that is in fact 200 stamina not chakra!!!

Chakra is not just the total of SE and PE but also the ratio of these energys and the skill nessessare to use these values effective.

To explain
 easy jutsu may simply take the even mix of SE And PE- this would be most taijutsu and
KenJutsu. Effectively stamina
100 PE+ 100SE= 200 Stamina
More difficult jutsu could use more SE then PE
50 PE+ 150 SE = 200 chakra
However the  ratio change makes it chakra
When you train chakra control your increasing the  Effective use of those energys making more chakra with the same amount of stamina
(50 PE+ 150 SE)2 =400 chakra
Or another way to look at it is using less stamina to make the same amount of chakra
(25 PE + 75 Se)2=200 chakra

Sence both chakra and stamina are made up of the same energies the ratio is sooo important
Chakra is then  inevitably devided in to 2  categories
yin and yang

Yin SE heavy- used to inhance physical attributes and monipulate the physical world around them
Yang PE heavy- used to inhance speritual effects and manipulate chakra and seal or summon chakra.



This is how we will balance the game with stamina and chakra

Anything more then a human can normally do will require a set amount of yin or yang chakra

Taijutsu kenjutsu beastmastery will all require yin chakra- useing less of the strength dexterity and constitution stats to excite there attacks making them strong fast and alowing them to take and recover more manage quickly- by selecting these trees you are committing your characters to yin based chakra

However you are allowed to train in stamina witch lets you reduce the energy use of normal human movements costs to near zero
And increase your max stat totals by 10x the normal of all PE stats

Ninjutsu genjutsu and Fuinjutsu will require
Both Yin and yang chakras to do this chakra control will need to be devide in to the 2 fealds ,yin and yang. At the max levels in chakra control here you could consevably reduce the energy needed for jutsu of basic stamina (1/1)to by training both chakras evenly-ninjutsu by 10poits of chakra to 1 point of stamina. This  essentially gives both player types 10 times the stamina they start with. Just arriving at the result in 2 different ways.

(As a side note this will explain how a taijutsu master can still use the walk on water jutsu)

Let me know what you guys think about this and remember this is based on naruto but it splits off when we start to talking about the way the yin and yang chakra is used.

In the short term it may seem easier to just give you a bar and a skill that give you more in the bar but then you have to fine tune everything to fit the skills you make later, instead if you making the game playable and balanced for high level players and working back to the above skills and stats.
Sence you have already worked out how it will work... working back to a bass character will be easy
« Last Edit: November 28, 2016, 19:31:59 by NinjaMirage »



Offline StriderOtaku

Re: chakra control system (STATS)
« Reply #96 on: November 28, 2016, 21:22:08 »
This new understanding of stamina makes it clear that more is needed then simply just physical and spiritual energys in order to perform jutsu. This is SO important because genjutsu's effectiveness is dependent on chakra control. With out this skill there is no measuring bar against witch to check if a character can brake a genjutsu.

Simply saying that a jutsu requires 200 chakra witch is 100 SE and 100 PE Is not good enough.
Because that is in fact 200 stamina not chakra!!!

Chakra is not just the total of SE and PE but also the ratio of these energys and the skill nessessare to use these values effective.

To explain
 easy jutsu may simply take the even mix of SE And PE- this would be most taijutsu and
KenJutsu. Effectively stamina
100 PE+ 100SE= 200 Stamina
More difficult jutsu could use more SE then PE
50 PE+ 150 SE = 200 chakra
However the  ratio change makes it chakra
When you train chakra control your increasing the  Effective use of those energys making more chakra with the same amount of stamina
(50 PE+ 150 SE)2 =400 chakra
Or another way to look at it is using less stamina to make the same amount of chakra
(25 PE + 75 Se)2=200 chakra

Sence both chakra and stamina are made up of the same energies the ratio is sooo important
Chakra is then  inevitably devided in to 2  categories
yin and yang

Yin SE heavy- used to inhance physical attributes and monipulate the physical world around them
Yang PE heavy- used to inhance speritual effects and manipulate chakra and seal or summon chakra.



This is how we will balance the game with stamina and chakra

Anything more then a human can normally do will require a set amount of yin or yang chakra

Taijutsu kenjutsu beastmastery will all require yin chakra- useing less of the strength dexterity and constitution stats to excite there attacks making them strong fast and alowing them to take and recover more manage quickly- by selecting these trees you are committing your characters to yin based chakra

However you are allowed to train in stamina witch lets you reduce the energy use of normal human movements costs to near zero
And increase your max stat totals by 10x the normal of all PE stats

Ninjutsu genjutsu and Fuinjutsu will require
Both Yin and yang chakras to do this chakra control will need to be devide in to the 2 fealds ,yin and yang. At the max levels in chakra control here you could consevably reduce the energy needed for jutsu of basic stamina (1/1)to by training both chakras evenly-ninjutsu by 10poits of chakra to 1 point of stamina. This  essentially gives both player types 10 times the stamina they start with. Just arriving at the result in 2 different ways.

(As a side note this will explain how a taijutsu master can still use the walk on water jutsu)

Let me know what you guys think about this and remember this is based on naruto but it splits off when we start to talking about the way the yin and yang chakra is used.

In the short term it may seem easier to just give you a bar and a skill that give you more in the bar but then you have to fine tune everything to fit the skills you make later, instead if you making the game playable and balanced for high level players and working back to the above skills and stats.
Sence you have already worked out how it will work... working back to a bass character will be easy

Wow, this is so detailed. I haven't found a flaw in your logic yet, looks good.
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Re: chakra control system (STATS)
« Reply #97 on: November 28, 2016, 22:01:10 »
I don't fully understand it, but I like what I do @NinjaMirage
So basically... We could have a health orb (like diablo),
and then a yin/yang orb to represent Physical energy and Spiritual energy.

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Re: chakra control system (STATS)
« Reply #98 on: November 28, 2016, 22:19:32 »
I was thinking more specific to stats
For example
Physical energy stats
Strength 100
Dexterity 100
Constitution 100
Make up 300 physical energy

Sprite energy stats
Intelligence 100
Imagination 100
Skill points- 100
Make up 300 spiritual energy

For a total stamina of 600

Edit-@mamita your idea of a yin yang circle was good. We would need to introduce 2 jutsu activation key and put a yin yang circle at the end of the chakra bar.

Taijutsu and kenjutsu activation key fills the
Circle slowly from the bottom and by activating the 123 keys and letting go of the activation key when the circle is full for full strength/length of effect.

For ninjutsu you need 2 activation keys one that fills from the top and bottom.

Genjutsu would fill the circle from the top down

But now that I'm thinking about it only one bar with overlapping values might be better for visual purposes. So let's give the energys colors
SE is yellow
PE is blue
 they fill a bar making green stamina.
Anything using stamina will drain the bar equally keeping it green
Ataching the activation yin yang circle to the bar will use the energys in the bar depending on the activation direction from the top or bottom.

(As a side note this is a way to have a dojutsu kekke genki- being able to see this circle in visable to everyone except the player and figure out wether there building up yin or yang chakra)

And because the bar overlaps you'll be able to monitor  just how much Energy you can draw from your stats with out opening the UI.

« Last Edit: November 29, 2016, 12:44:56 by NinjaMirage »



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Re: chakra control system (STATS)
« Reply #99 on: November 29, 2016, 19:57:22 »
I just thought of another Benifit to this system

It effectively can double the number of hand sine combinations

123 yin chakra
123 yang chakra

There are a few bugs that need to be worked out though...

And I'm not sure how to go about addressing them.

1st
Because chakra is made of the same energys as stamina it fallows that genjutsu will in effect use stamina- unless the ratio for genjutsu is 0/2 heavy in Spirit energy. This is a very subtle distinction and effectively useless for game play perpeses, as you basicly using half the energy needed for stamina. With out it you still are out that much stamina.

There is no logical way around this fact if this is how chakra will work. However it is also sumwhat realistic in my opinion. I always thought that genjutsu not using stamina at all was just wrong... that would mean it was effortless. Witch never sat right with me...

However using genjutsu draining only SE for the use( as long as you have 50% more PE then you do SE) You could still activate yang chakra ninjutsu at full strength as if you had not done anything.

This system is actually even more confusing the the one I made before that split chakra and stamina in to separate bars... in my opinion!!!



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Re: chakra control system (STATS)
« Reply #100 on: May 09, 2017, 23:07:34 »
Sense I was unsure where to post this Ill just do it here.
everything here will contribute to your charicters intelagence.


ITEMS LIST Completed


Each subheading  will be organized by rairety

Resources:color codeed to carrirer type
black smithing=black
medical
cooking

Mineralogy
Coal
clay-ceramics
Iron(blue)
Tin
Aluminium
copper
Gypsum(60%chance calcium 40%sulfer)
magnesium(blue)
sulfur(blue)
mercury
Sliver
sodium(blue)
patassium
phosphorus
floride
selenium(blue)
cobalt(blue)
zinc(blue)
lead(blue)
Gold
Asbestos(blue)
Titanium
arsenic (blue)
Tungsten
diamonds

Botanie
Trees
Chakra trees
Bamboo
wheat
rice
kombu(kelp)
sugar cane
garlic
ginger(blue)
cinnamon
black pepper
crushed red pepper
star anise
fennel
cloves
white pepper.
turmeric
cayenne (blue)[/color]
cumin
coriander
popy
St. John’s Wort
Skullcap
Doll’s eyes-heart seditive
Angel’s trumpets-hallucinogenic
Water hemlock-cicutoxin which causes seizures

Red Sage-lungs, kidneys, heart and nervous system

Nightshade-nervous symptoms.
Yew-Death is sudden without warning symptoms
(ater a length of time 3 days in game.)
I put this in because it would make check ups after
missions standerd practice making medical ninjas nessessary


Zoology
Fish different types-animal food for large predators
rat
Cow
Pig
Sheep
chicken
hourse
rabbit
cone snail
Scorpion
spider
wolf
tiger
Tree Frog
blue ring octapus
king cobra
bear
eagle
Garilla
Jellyfish
dragon

RESORSE RELATED SKILLS
you have to know about the item and where to find it.
sciences:
Botanie
mineralogy
zoology

onece you have studyed a science to a certan point
not sure what yet)you need skills in that field to
use the rescorces you
know about.

chemistry-mixing rescorces with in a scientific field
to create new ones ex. Chemistry skill items
sodium carbonate  cooking
potassium carbonate  cooking
phosphoric acid  cooking
kansui cooking

Bio-chem- How chemistry effects living things.
if you deside to study Bio-chem you will be
given a chart for all chemisty items you know
then you must test them on animals to find out
there effects.Venems from the Zoology field are a
sub-set of Bio-chem and need to be tested like
chemistry items. however if the venem is used on you
it is automaticly filled in on the Bio-chem chart of
effects.If your intelagence is at a certan level
and you have X knowlage of the chemisty items or venom
items of a scientific field, you can discover effects
without testing.
IE Zoology 100
   INTELEGENCE 160(GENIUSE LEVEL)
   SPIDER VENOM IS A NUROTOXIN PARALIZING NERUSIGNALS
TO muscles.
So you discover schematics for poisons foods and medicines. But as you can see it's a lot of work.

Sence food is the sorce of stamina witch Should be the
sorce of PE for use in all Jutsu, It should be hard to
make your own food that is effective at restoring this
energy. especialy making food pills that make chakra stronger
and or increase the amount of chakra and stamina.
Medical ninja of corse would need to know all about this stuff.

Blacksmithing
Schematics for blacksmithing should be easily found/ looted/ or developed.
Mineralogy and botany are the only nessasary sciences needed.
To develop schematics for blacksmithing, you should have to use trial and error.
Let me give you an example of a blacksmith schematic: iron shuriken
Step 1
Ceramic mold shuriken schematic
Skill molding-1
Clay 10 units
Effects:reusable
Step 2
Iron shuriken schematic 
skills required:
Smelting skill 1
Items required
Ceramic mold shuriken(reusable)
10 iron ore
Effects: x damage on contact. Durability rating 10

Looks kinda basic right!!!

Wrong!!!

This is just the beginning.
Smelting skill reaches 10
Now you can smelt steal
Steal schematic
Skill required
Smelting 10
10 units of iron
5 units coal
Effects 1 unit of steal

Now upgrade your molds
Fuinjutsu clay mold schematic 
Skill moldings 10
Skill Fuinjutsu 5
Effects reusable mold imbedded imprent of Fuinjutsu formulas-allowes user to infuse chakra nature.

Now you can make steal chakra shuriken

Require items
Fuinjutsu clay mold
Smelting skill 10
Items 10 steal units
Effects: x damage durability 100+x chakra effect.
« Last Edit: May 10, 2017, 05:47:49 by NinjaMirage »



Offline StriderOtaku

Re: chakra control system (STATS)
« Reply #101 on: May 09, 2017, 23:28:52 »
Sense I was unsure where to post this Ill just do it here.
everything here will contribute to your charicters intelagence.


ITEMS LIST Completed


Each subheading  will be organized by rairety

Resources:color codeed to carrirer type
black smithing=black
medical
cooking

Mineralogy
Coal
clay-ceramics
Iron([coler=blue]blue[/color])
copper
Gypsum(60%chance calcium 40%sulfer)
magnesium(blue)
sulfur(blue)
mercury
sodium(blue)
patassium
phosphorus
floride
selenium(blue)
cobalt(blue)
zinc(blue)
lead(blue)
Asbestos(blue)
arsenic (blue)
diamonds(blue)

Botanie
Trees
wheat
rice
kombu(kelp)
sugar cane
garlic
ginger(blue)
cinnamon
black pepper
crushed red pepper
star anise
fennel
cloves
white pepper.
turmeric
cayenne (blue)[/color]
cumin
coriander
popy
St. John’s Wort
Skullcap
Doll’s eyes-heart seditive
Angel’s trumpets-hallucinogenic
Water hemlock-cicutoxin which causes seizures

Red Sage-lungs, kidneys, heart and nervous system

Nightshade-nervous symptoms.
Yew-Death is sudden without warning symptoms
(ater a length of time 3 days in game.)
I put this in because it would make check ups after
missions standerd practice making medical ninjas nessessary


Zoology
rat
Cow
Pig
Sheep
chicken
hourse
rabbit
cone snail
Scorpion
spider
wolf
tiger
Tree Frog
blue ring octapus
king cobra
bear
eagle
Garilla
Jellyfish
dragon

RESORSE RELATED SKILLS
you have to know about the item and where to find it.
sciences:
Botanie
mineralogy
zoology

onece you have studyed a science to a certan point
not sure what yet)you need skills in that field to
use the rescorces you
know about.

chemistry-mixing rescorces with in a scientific field
to create new ones ex. Chemistry skill items
sodium carbonate  cooking
potassium carbonate  cooking
phosphoric acid  cooking
kansui cooking

Bio-chem- How chemistry effects living things.
if you deside to study Bio-chem you will be
given a chart for all chemisty items you know
then you must test them on animals to find out
there effects.Venems from the Zoology field are a
sub-set of Bio-chem and need to be tested like
chemistry items. however if the venem is used on you
it is automaticly filled in on the Bio-chem chart of
effects.If your intelagence is at a certan level
and you have X knowlage of the chemisty items or venom
items of a scientific field, you can discover effects
without testing.
IE Zoology 100
   INTELEGENCE 160(GENIUSE LEVEL)
   SPIDER VENOM IS A NUROTOXIN PARALIZING NERUSIGNALS
TO muscles.

once effects are known you can use chemisty and Bio-chem
to create Food items, poisons, anitdotes and medications.
Sence food is the sorce of stamina witch Should be the
sorce of PE for use in all Jutsu, It should be hard to
make your own food that is effective at restoring this
energy. especialy making food pills that make chakra stronger
and or increase the amount of chakra and stamina.
Medical ninja of corse would need to know all about this stuff.

Black smithing
TBC.
This isn't a bad suggestion at all. Plus rep for the effort.
I kinda smiled when I saw dragon in the zoology section. xD
  • Character Name: Ikiryo

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Re: chakra control system (STATS)
« Reply #102 on: May 09, 2017, 23:33:07 »
Quote
This isn't a bad suggestion at all. Plus rep for the effort.
I kinda smiled when I saw dragon in the zoology section. xD

I say it's in the zodiac it's in the game!!! Just my 2 cents.



Offline StriderOtaku

Re: chakra control system (STATS)
« Reply #103 on: May 09, 2017, 23:53:50 »
Quote
This isn't a bad suggestion at all. Plus rep for the effort.
I kinda smiled when I saw dragon in the zoology section. xD

I say it's in the zodiac it's in the game!!! Just my 2 cents.
Hahah..looking foward to that. How exactly would this work assuming for instance, I mastered the rat in zoology. What are the perks?
  • Character Name: Ikiryo

Offline Manuster

Re: chakra control system (STATS)
« Reply #104 on: May 09, 2017, 23:59:47 »
*applies university level maths*

*spells intelligence as "intelagence"*

jkjk yk i love your ideas, This is a pretty detailed list of items, my concern though is that it won't be worth the trouble including all those minerals; potassium, fluorine, sodium etc.

Several of them would be useful; lead as a poisonous metal and asbestos as an air-borne poison.

But in terms of blacksmithing (which is what i presume most people will use metals for) such a large range may not be as necessary.

The list of animals though is great. THough I'm sure it goes without saying that if dragons appear they are going to have to be a tailed-beast level animal. Would be pretty ridiculous if A summons a dragon vs B summoning a toad. But who knows, a giant toad beat one tails.

But enough nitpicking, the list is great, especially the botany, (but with that many herbs, maybe more poisons? idk)

pwus wep

RIP my old sig, got too annoying for even me

 

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