Important News

We have released Shinobi Life Online Pre-Alpha Version! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.


Welcome, Guest.
Please login or register.
Forgot your password?



Total Members: 50660
Latest: WeebsUnite
New This Month: 282
New This Week: 17
New Today: 8
Total Posts: 55966
Total Topics: 3356
Most Online Today: 261
Most Online Ever: 4232
(January 14, 2020, 07:47:33)
Users Online
Members: 1
Guests: 226
Total: 237
Google (AdSense) (3)
Google (7)

Author Topic: Hit point debate  (Read 951 times)

0 Members and 1 Guest are viewing this topic.

Offline Kalya55

  • Academy Student Poster
  • *
  • Posts: 1
  • Reputation Power: 2
  • Kalya55 has no influence.
  • Gender: Female
  • I'm new around here.
    • View Profile
Hit point debate
« on: August 13, 2020, 09:40:42 »
For realizam and to force strategic and serious play I have put forth a rather unique Idea no other mmorpg has ever done before... there may be a reason i'm not sure.

the hit point you have at character creation barring some jutsu affect or kekke genkai mutation, are the hit points you have for your character  for the entirety of the life of your character.

if you start with 500 life points
you will still have 500 life points at jonin or kaga levels

survivability at higher levels should not come from being able to take  multiple powerful attack because you have 300% of the life points you started with, but should be based on the skills and abilities you train your character in and the squad you work with(if any!! i know any medical or genjutsu user will want to be)

i believe this can be dune with out affecting balance because of the level of jutsu available to players from start to finish. as well as time spent training in skills such as blocking, sensory abilities, defencive ninjutsu, and taijutsu. as well as ninja tools such as smoke bombs and traps

one would obviously expect more damage out of higher level jutsu so with static hit points this leads to the possibility of a one hit KO.

this is where the debate begins

is there a middle ground here?

would it still be fun to play if hit points stayed the same?

would you want to be able to train a jutsu to a one hit point?

Since there is no rare gear or weapons to lose if you die... Is it really that big of a deal
to lose your character in a kill zone to a player of equal or similar ability?

would you be in a killzone alone?

« Last Edit: August 13, 2020, 16:26:36 by Nova »

Offline NinjaMirage

  • Shadow Sennin Donator
  • Sennin Poster
  • ****
  • Posts: 1 172
  • Reputation Power: 3
  • NinjaMirage has no influence.
  • Gender: Male
  • I like anything fast enough to do something stupid
    • View Profile
  • Clan: Shizen_Clan

  • Organization: Jutsu Hunter

Re: Hit point debate
« Reply #1 on: August 18, 2020, 23:34:22 »
Search the forum dude this topic has bin done to death... also don’t expect quick responses.


Recent Topics

kakashi hatake by deadeaga123456789
November 20, 2020, 14:26:32

naruto namikaze by deadeaga123456789
November 20, 2020, 14:21:18

New to the game by NinjaMirage
November 13, 2020, 14:06:37

Next Update by NinjaMirage
November 02, 2020, 11:32:45

Shinobi Life Online selfies! by LelandBrown
October 28, 2020, 16:53:04

Wait for e-sports by LelandBrown
October 28, 2020, 16:51:44

Tsukegami Clan by Alien Shadow
October 27, 2020, 10:56:08

剣客 Hikatsuri by Shuninx
October 11, 2020, 15:47:26

A sincere thank you by mamita
October 03, 2020, 09:30:00

Shinobi Life Online Pre-Alpha Version by Vreg
September 29, 2020, 09:55:39

Top Posters

Posts: 2649
Posts: 2247
Posts: 1611
Posts: 1298
Posts: 1270
Posts: 1172
Posts: 1153
Posts: 1099
Posts: 1098
Posts: 1060