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Author Topic: Capturing and restricting  (Read 8809 times)

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Offline Leebz

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Capturing and restricting
« on: January 19, 2015, 16:33:47 »
Please keep in mind I haven't checked if this was suggested before and that I am suggesting this on my phone.

On the game DayZ you can cuff people and knock people unconscious, making the screen go black. I was thinking this would be a good idea for SLO when capturing a Kage or capturing Rogues or even taking a ninja for questioning or ransom.
It would bring more realism if this was added and give more thugs to do other than killing each other. Just a suggestion.


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Offline Konohuro

Re: Capturing and restricting
« Reply #1 on: January 19, 2015, 16:44:02 »
Very good idea!
I would like to see it in game.


Offline rayzote

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Re: Capturing and restricting
« Reply #2 on: January 19, 2015, 16:45:14 »
Since is a game based in Naruto, i bet capturing will be available, but the problem is that DayZ is not as fast as SLO. in the freeze tag you move really fast and i find it hard to be able to cuff people and knock people unconscious. Although even in real life it's easier to kill than capture. Either with traps or knock people unconscious, I love the idea of making the display go blank on the screen of the captured, maybe also at the moment when you're being carry to the destination, in the captured-guy's display, the screen will follow your body.
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Offline Konohuro

Re: Capturing and restricting
« Reply #3 on: January 19, 2015, 16:53:00 »
Since is a game based in Naruto, i bet capturing will be available, but the problem is that DayZ is not as fast as SLO. in the freeze tag you move really fast and i find it hard to be able to cuff people and knock people unconscious. Although even in real life it's easier to kill than capture. Either with traps or knock people unconscious, I love the idea of making the display go blank on the screen of the captured, maybe also at the moment when you're being carry to the destination, in the captured-guy's display, the screen will follow your body.

I haven't thought at this problem. In my mind the things went in a different way. Vreg said that after you beat someone and his health goes low, he will fall as a window appears for the winner, where he can choose to kill or to spare that person. After I have read Leebs suggestion, I was thinking of adding another button:"Tie" and/or "Tie and make him unconscious".


Offline Leebz

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Re: Capturing and restricting
« Reply #4 on: January 19, 2015, 16:58:58 »
Since is a game based in Naruto, i bet capturing will be available, but the problem is that DayZ is not as fast as SLO. in the freeze tag you move really fast and i find it hard to be able to cuff people and knock people unconscious. Although even in real life it's easier to kill than capture. Either with traps or knock people unconscious, I love the idea of making the display go blank on the screen of the captured, maybe also at the moment when you're being carry to the destination, in the captured-guy's display, the screen will follow your body.

I haven't thought at this problem. In my mind the things went in a different way. Vreg said that after you beat someone and his health goes low, he will fall as a window appears for the winner, where he can choose to kill or to spare that person. After I have read Leebs suggestion, I was thinking of adding another button:"Tie" and/or "Tie and make him unconscious".

Kono has it nailed. And being knocked unconcious could be from being caught in a Genjutsu or being paralyzed. Freezetag is only a basic version of what combat will be like in SLO so you can't compare this idea to that Rayzote
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Offline rayzote

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Re: Capturing and restricting
« Reply #5 on: January 19, 2015, 17:04:45 »
Since is a game based in Naruto, i bet capturing will be available, but the problem is that DayZ is not as fast as SLO. in the freeze tag you move really fast and i find it hard to be able to cuff people and knock people unconscious. Although even in real life it's easier to kill than capture. Either with traps or knock people unconscious, I love the idea of making the display go blank on the screen of the captured, maybe also at the moment when you're being carry to the destination, in the captured-guy's display, the screen will follow your body.

I haven't thought at this problem. In my mind the things went in a different way. Vreg said that after you beat someone and his health goes low, he will fall as a window appears for the winner, where he can choose to kill or to spare that person. After I have read Leebs suggestion, I was thinking of adding another button:"Tie" and/or "Tie and make him unconscious".

Kono has it nailed. And being knocked unconcious could be from being caught in a Genjutsu or being paralyzed. Freezetag is only a basic version of what combat will be like in SLO so you can't compare this idea to that Rayzote

I completely forgot about the death window, that's true, a third option that would say "Tie". Really good idea Kono, never thought about that.  Yeah i know, i also know that the max speeds for some people will be lower, but a knock from the back (that's what i imagined) would still be hard, either way, "Kono has it nailed"
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Offline StrawHatSeyi

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Re: Capturing and restricting
« Reply #6 on: January 19, 2015, 21:16:29 »
But how will you carry them? Sealing Jutsu maybe?
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Offline Mars

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Re: Capturing and restricting
« Reply #7 on: January 19, 2015, 21:22:46 »
But how will you carry them? Sealing Jutsu maybe?
Maybe on your back or in a huge sack or something. Obviously if this system was used your speed would be slowed with a person on your back.
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Offline Leebz

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Re: Capturing and restricting
« Reply #8 on: January 19, 2015, 21:53:13 »
But how will you carry them? Sealing Jutsu maybe?
Maybe on your back or in a huge sack or something. Obviously if this system was used your speed would be slowed with a person on your back.
As Mars said, you could carry them on your back. I know during the time led up to Asumas death, Kakuzu was carrying that monk guy on his back so we know it is a possibility
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Offline CaptainSpoon

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Re: Capturing and restricting
« Reply #9 on: January 19, 2015, 21:54:24 »
there have been enough situations where people carried others on their backs. So I'd definitely see it as a possibility bro.
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Offline Reminance

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Re: Capturing and restricting
« Reply #10 on: January 19, 2015, 22:48:56 »
Hope the knocking out feature will be implemented
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Re: Capturing and restricting
« Reply #11 on: January 20, 2015, 18:14:58 »
instead of massacring everyone hit them on their heads with a sledge hammer :P
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Offline Vreg

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Re: Capturing and restricting
« Reply #12 on: January 20, 2015, 18:21:42 »
Back carrying and knocking out are things I'd like to see in SLO some day.

On another note, knocking out won't be very practical during combat, it would be more of a stealth tactic.
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Offline Konohuro

Re: Capturing and restricting
« Reply #13 on: January 21, 2015, 05:23:26 »
Back carrying and knocking out are things I'd like to see in SLO some day.

On another note, knocking out won't be very practical during combat, it would be more of a stealth tactic.

About this, I was thinking not to add zoom in or zoom out comands like in other games, everyone should have the same distance between camera (the players point of view) and the character as everybody else thus one will not have a better visual range than another.

Sorry, Leebz, I hope you don't mind posting this on your suggestion topic.


Offline Leebz

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Re: Capturing and restricting
« Reply #14 on: January 21, 2015, 13:31:10 »
Back carrying and knocking out are things I'd like to see in SLO some day.

On another note, knocking out won't be very practical during combat, it would be more of a stealth tactic.

About this, I was thinking not to add zoom in or zoom out comands like in other games, everyone should have the same distance between camera (the players point of view) and the character as everybody else thus one will not have a better visual range than another.

Sorry, Leebz, I hope you don't mind posting this on your suggestion topic.
I don't mind at all :)
However, I have to disagree with the idea. I personally would like the choice of first person or third considering I play third person. The only time I would play first person is if I was to use an Oculus.

As for what Vreg said about Stealth, that's great but I believe there is other ways to knock someone out. Like what Kono said, the choice could be added when you can choose to kill a person or they could fall unconcious if they use up all their chakra
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