How about, after a village reaches a player amount that is higher in ratio (to a certain extent) than other villages, then that village is temporarily unable to be joined?
Soooo, if it starts like this--and keep in mind that these ratios make up the total amount of characters ACTIVELY (and by this I mean registered to have played within the past 48 hours) playing in the world--then:
Total = 99.99% of the active player population
Okagakure{Hill} = 9.09%
Kaminarigakure{Thunder} = 9.09%
Morigakure{Forest} = 9.09%
Kazangakure{Volcano} = 9.09%
Heizugakure{Haze} = 9.09%
Yukigakure{Snow} = 9.09%
Haigakure{Ash} = 9.09%
Inferunogakure{Inferno} = 9.09%
Kinzokugakure{Metal} = 9.09%
Hokorigakure{Dust} = 9.09%
Shogekihagakure{Shock Wave} = 9.09%
And then it changed over to:
Total = 99.99% of the active player population
Okagakure{Hill} = 9.09%
Kaminarigakure{Thunder} = 12.09%
Morigakure{Forest} = 9.09%
Kazangakure{Volcano} = 9.09%
Heizugakure{Haze} = 9.09%
Yukigakure{Snow} = 9.09%
Haigakure{Ash} = 6.09%
Inferunogakure{Inferno} = 12.09%
Kinzokugakure{Metal} = 12.09%
Hokorigakure{Dust} = 3.09%
Shogekihagakure{Shock Wave} = 12.09%
Then the Shock, Metal, Inferno, and Thunder would be unable to be picked until they balanced out with the other village percentages. Plus, since this is a system that would constantly fluctuate due to it's own rulings, you could die with a character in one village and end up making a new character in a completely different village. This would also help other players to break the system where they always go with the most powerful village, forcing them to choose another village instead. It will also help balance out the more powerful players after they die, making them choose different villages for different characters and generally spreading the amount of power throughout the 11 villages, keeping them balanced. To me, this would help stop problems such as certain villages becoming "Ghost-Villages", or shells filled with few players and a host of idle NPCs.
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HOWEVER...some people might not like that idea. Soooo, you could always just increase the NPC village shinobi difficulty/intelligence for the less populated villages, keeping them protected from mass village raids (for the most part). Anyway, it's up to you guys, but thanks to
@limits for inspiring me to write this.
Good topic pal!
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