As it's all fine and dandy - it lacks a forethought. Someone who'd join a different clan, wouldn't really receive another clans bloodline. It'd totally slay the immersion and the whole idea of creating clans, leaving us to stick to organisations instead (which have nothing to do with actual genetics and KKG).
Wiser choice would be holding an entry contest for Clans - those which did the best way upon their plot, overall creation, balance etc. would receive a bloodline of their choice, which would be then given to the current clan creator (as a reward) and be available to roll, by their fellow clansmen.
And since we'd have various bloodlines, we could introduce a D-S ranking system, which could influence the probability of getting a bloodline. Ranging from D ranked, weak or drawbacked bloodlines having... For instance 20% chance to roll, up to S ranked ones, with immense power that would have 1 or even 0.5% chahnce to roll and would be clan-restricted.
The possibilities are many in this matter - whatever is said here, is still open to discussion. Also, what I'm saying is just an idea, free to utilise by devs. It just seems a little bit more planned and fair for those, who are willing to do some real work for the game itself, to receive a small compensation for their devotion.
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