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Author Topic: A Case for staying with Unity 2020  (Read 567 times)

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Online NinjaMirage

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A Case for staying with Unity 2020
« on: October 29, 2019, 13:51:45 »
Well it’s bin a while since I made a New Topic.
I have since bin studying C# and Unity and the direction there headed. I believe it’s a Good idea to wait for The DOTS upgrade in 2020 rather then shifting to a new engine like Unreal.

My case for this is as fallows,

While the Data Oriented Technology Stack (DOTS) might mean a longer wait for the games release, ultimately to achieve the end result of the description of this game I believe only  Data oriented design will work for the fallowing reasons, of witch I will post in-depth ideas of the systems it will allow:

1) a AI driven sandbox ecosystem.
2) multi threaded design means systems can run in real time that we as players can interact with without performance problems on the main thread witch will handle player combat.
3) player built clans- with clan specific Justu   (future updates after  initial  release)
List to be updated

My first update to this will be the AI animal survival systems and reasons for them.





Offline Jamezoar

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Re: A Case for staying with Unity 2020
« Reply #1 on: November 03, 2019, 08:35:52 »
Literally no one:

Ninja Mirage:
Well it’s bin a while since I made a New Topic.
I have since bin studying C# and Unity and the direction there headed. I believe it’s a Good idea to wait for The DOTS upgrade in 2020 rather then shifting to a new engine like Unreal.

My case for this is as fallows,

While the Data Oriented Technology Stack (DOTS) might mean a longer wait for the games release, ultimately to achieve the end result of the description of this game I believe only  Data oriented design will work for the fallowing reasons, of witch I will post in-depth ideas of the systems it will allow:

1) a AI driven sandbox ecosystem.
2) multi threaded design means systems can run in real time that we as players can interact with without performance problems on the main thread witch will handle player combat.
3) player built clans- with clan specific Justu   (future updates after  initial  release)
List to be updated

My first update to this will be the AI animal survival systems and reasons for them.
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Online NinjaMirage

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Re: A Case for staying with Unity 2020
« Reply #2 on: November 03, 2019, 17:05:41 »
Well let me explain my ideas that can utilize  DOTS and why DOTS is the Only way to do them.

Combat needs to be smooth! Having dedicated threads for combated is essential for rendering multiple Jutsu activating, colliding, and damage calculations over network connections. But for a sandbox ecosystem to be functional in the background controlling hundreds of thousands of entity in an open world, that is just to much to ask of object oriented organizations design.

So why is an ecosystem like this needed. Because we are promised NPC animals trying to survive. This means wild animals that hunt for food and water. Also eventually Animal summons should be a thing. Studying animals should provide you with Taijutsu stances, venoms and sensery skills that should not be available otherwise.

But that means animals with stats like age, sex, hunger, thirst, speed, strength and Intelligence and behaviors like search, evade, attack, and sleep. With a data bass of dropped resources, as well as a ecosystem rebalancing event that spawns our version of Bijou, essential World Bosses.

This also creates more missions to keep the ecosystem in balance or to farm resources to the point of an imbalance, causing the Bijou attack.

The only way to accomplish all this is to use the Jobs system available with the new DOTS Design to schedule the AI behavior running on the server side. Leaving the main thread open and dedicated for player inputs and rendering jutsu and animations of attacks.



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Re: A Case for staying with Unity 2020
« Reply #3 on: November 04, 2019, 15:57:10 »
You sound like a Vreg who still doesn't show game progress but occasionally mentions updates, except, you're a way more talkative Vreg.
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Re: A Case for staying with Unity 2020
« Reply #4 on: November 06, 2019, 11:27:37 »
No I’m not a dev on this game but I am getting in to game development so I am learning what is and is not possible with game design.

These are just my ideas on how and why they should proceed with the current path rather then switching to unreal engine. 

Vreg has shot down just about all my ideas.
Believe me I’m as frustrated as you with the speed of development of this game. But Unity through a curve that Vreg can’t hit, in-fact no one can with out development of a Unity tool that converts prefabs to entity’s.
But I keep trying because this game has real potential.
« Last Edit: November 06, 2019, 11:35:43 by NinjaMirage »



 

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