I was reading the SLO FAQ Thread posted by
@Cedie What happens when i die in SLO?Dying basically brings you back to character creation. That is about as hardcore as it gets. But you will not die easily. Unlike in most games, once defeated by someone in a hostile fight, the person will get the choice to kill you or let you live. If you live, you'll wake up in a hospital in a nearby village. However, if this person is evil at heart, and decides to let you suffer even after having defeated you, then he can. We will make sure evil people can be evil if they truly are evil. That will make killing them more fun.
Before a dead body disappears, will other players be able to interact with said body?They will be able to inspect the dead body, and being able to drag bodies will most likely be implemented into SLO.
Will players be able to loot and/or pickpocket the bodies (both dead and alive) of other players?Yes, players will be able to loot defeated/dead bodies. End goal is to allow pick-pocketing on live, conscious players, but this runs the risk of being caught.
So the point of this thread is that as
@Cedie said that the winner has to decide whether he wants to kill the person (by killing i mean that giving the person a mortal blow) or leave him in dust. Also after his death other people can interact and loot him. Can it be that we have a time of at-most 5 minutes in which a person can take him to the hospital. This way it wont be that easy to kill a person and people will get the idea of moving in groups in the death zones and will look for making more friends that give them help in time of need which will ultimately result in more alliances.
For me i definitely don't want to be killed and lose all of my progress in the game. Its way too harsh to let all the progress slide away and start a new life.
What do you guyz think and please leave comments!
(p.s: im sorry if i couldn't make it clear enough)
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