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Shinobi Life Online Suggestions / Re: chakra control system (STATS)
« on: February 12, 2019, 13:58:50 »
New update coming soon.
I will have a new damage system and stat system ready for item and invintory creation.
And a few new UI systems.
Summery of the ideas are as fallows.
There will be 3 types of damage.
And 2 health bars.
One red representative of your consciousness.
When this is sent to 0 you will collapse and remain unconscious until you recover at least 10 points.
This bar will recover at a set rate or maybe some form of modifier can be used to increase this amount. The bar will only recover to the amount of your Life Points.
I may also make this a value used to work in conjunction with a fader effect that will dim the main camera until you black out.
The Life point bar is representative of the physical damage your body sustained.
When this reaches 0 you will die.
This bar is effected by equipment such as armor.
The reason for 2 bars is to make an easy distinction between a KO and a Kill. In safe zones KO’s will happen but Kills will not. When your in a Kill zone or war your character will die. This also makes armor and weapons more then just cosmetic, and will drive the economy of the game more so the food items don’t dominate the market.
The damage types will be consciousness, Body, and Tic.
Consciousness is pretty self-explanatory this will only decrease red bar of health.
(Taijutsu and Genjutsu)
Body damage will deal damage to your LP.
(Taijutsu, Ninjitsu, bukiujutsu)
Body damage will come 2 flavors of each normal and Critical. Any damage dealt while unconscious will be critical damage.
Tic damage is damage over time
(Will be almost exclusively bukiujutsu, using poisons and Bleed damage)
I will be uploading a video soon to demo the changes.
I will have a new damage system and stat system ready for item and invintory creation.
And a few new UI systems.
Summery of the ideas are as fallows.
There will be 3 types of damage.
And 2 health bars.
One red representative of your consciousness.
When this is sent to 0 you will collapse and remain unconscious until you recover at least 10 points.
This bar will recover at a set rate or maybe some form of modifier can be used to increase this amount. The bar will only recover to the amount of your Life Points.
I may also make this a value used to work in conjunction with a fader effect that will dim the main camera until you black out.
The Life point bar is representative of the physical damage your body sustained.
When this reaches 0 you will die.
This bar is effected by equipment such as armor.
The reason for 2 bars is to make an easy distinction between a KO and a Kill. In safe zones KO’s will happen but Kills will not. When your in a Kill zone or war your character will die. This also makes armor and weapons more then just cosmetic, and will drive the economy of the game more so the food items don’t dominate the market.
The damage types will be consciousness, Body, and Tic.
Consciousness is pretty self-explanatory this will only decrease red bar of health.
(Taijutsu and Genjutsu)
Body damage will deal damage to your LP.
(Taijutsu, Ninjitsu, bukiujutsu)
Body damage will come 2 flavors of each normal and Critical. Any damage dealt while unconscious will be critical damage.
Tic damage is damage over time
(Will be almost exclusively bukiujutsu, using poisons and Bleed damage)
I will be uploading a video soon to demo the changes.
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